[
  {
    "//": "We're always going to need a 'nothing here' tile, we currently use traps for this.",
    "type": "trap",
    "id": "tr_ledge",
    "name": "ledge",
    "color": "i_cyan",
    "memorial_male": { "ctxt": "memorial_male", "str": "Fell down a ledge." },
    "memorial_female": { "ctxt": "memorial_female", "str": "Fell down a ledge." },
    "symbol": " ",
    "visibility": 0,
    "avoidance": 99999,
    "difficulty": 99,
    "action": "ledge",
    "vehicle_data": { "is_falling": true },
    "trigger_message_u": "You fell down a ledge!",
    "trigger_message_npc": "<npcname> fell down a ledge!"
  }
]
