[
  {
    "id": "mon_laserturret",
    "type": "MONSTER",
    "name": { "str": "laser turret" },
    "description": "The TX-5LR Cerberus is an upgrade to its predecessors.  It features a state of the art revolving laser cannon system with three barrels that charge from high-capacity batteries embedded in its hull.",
    "default_faction": "military",
    "species": [ "ROBOT" ],
    "diff": 20,
    "volume": "30000 ml",
    "weight": "40750 g",
    "hp": 30,
    "speed": 100,
    "material": [ "steel" ],
    "symbol": "2",
    "color": "white",
    "aggression": 100,
    "morale": 100,
    "vision_day": 50,
    "revert_to_itype": "bot_laserturret",
    "special_attacks": [
      {
        "type": "gun",
        "cooldown": 1,
        "gun_type": "v29_turret",
        "fake_skills": [ [ "gun", 4 ], [ "pistol", 4 ] ],
        "ranges": [ [ 0, 30, "DEFAULT" ] ]
      }
    ],
    "special_when_hit": [ "RETURN_FIRE", 100 ],
    "death_drops": {  },
    "death_function": { "corpse_type": "BROKEN" },
    "flags": [ "SEES", "NOHEAD", "ELECTRONIC", "COLDPROOF", "IMMOBILE", "NO_BREATHE" ],
    "armor": { "bash": 14, "cut": 16, "bullet": 13 }
  },
  {
    "id": "mon_turret",
    "type": "MONSTER",
    "name": { "str": "turret" },
    "description": "The General Atomics TX-1 Guardian, a small, pill-shaped automated gun turret using state of the art ATR systems to dynamically reorient itself to new friends and enemies alike.  There is no mechanism to reload the weapon when its magazine is empty and the fire control system is only designed for semi automatic fire.",
    "default_faction": "defense_bot",
    "species": [ "ROBOT" ],
    "diff": 20,
    "volume": "30000 ml",
    "weight": "40750 g",
    "hp": 30,
    "speed": 100,
    "material": [ "steel" ],
    "symbol": "2",
    "color": "light_gray",
    "aggression": 100,
    "morale": 100,
    "vision_night": 3,
    "revert_to_itype": "bot_turret",
    "starting_ammo": { "9mm": 30 },
    "special_attacks": [
      {
        "type": "gun",
        "cooldown": 1,
        "move_cost": 150,
        "gun_type": "hk_mp5",
        "ammo_type": "9mm",
        "fake_skills": [ [ "gun", 5 ], [ "smg", 5 ] ],
        "fake_dex": 12,
        "ranges": [ [ 0, 14, "DEFAULT" ] ],
        "require_targeting_npc": true,
        "require_targeting_monster": true,
        "laser_lock": false,
        "targeting_cost": 400,
        "targeting_timeout_extend": -10,
        "targeting_sound": "\"Hostile detected.\"",
        "targeting_volume": 20,
        "no_ammo_sound": "a chk!"
      }
    ],
    "special_when_hit": [ "RETURN_FIRE", 100 ],
    "death_drops": {  },
    "death_function": { "corpse_type": "BROKEN" },
    "flags": [ "SEES", "NOHEAD", "ELECTRONIC", "COLDPROOF", "IMMOBILE", "NO_BREATHE", "DROPS_AMMO" ],
    "armor": { "bash": 14, "cut": 16, "bullet": 13 }
  },
  {
    "id": "mon_turret_bmg",
    "type": "MONSTER",
    "name": { "str": "antimateriel turret" },
    "description": "Leadworks LLC's T-107A1 Interdictor, an automated .50BMG antimateriel rifle.  Credited with forestalling countless car-bombing attempts, it has always been kept under extremely tight control, so as to itself maintain extremely tight control of its area.  And then the Cataclysm struck.",
    "default_faction": "military",
    "species": [ "ROBOT" ],
    "diff": 40,
    "volume": "62500 ml",
    "weight": "172 kg",
    "hp": 40,
    "speed": 100,
    "material": [ "steel" ],
    "symbol": "2",
    "color": "green",
    "aggression": 100,
    "morale": 100,
    "vision_day": 50,
    "vision_night": 3,
    "revert_to_itype": "bot_antimateriel",
    "starting_ammo": { "50bmg": 90 },
    "special_attacks": [
      {
        "type": "gun",
        "cooldown": 1,
        "move_cost": 150,
        "gun_type": "m2browning",
        "ammo_type": "50bmg",
        "fake_skills": [ [ "gun", 8 ], [ "rifle", 8 ] ],
        "fake_dex": 12,
        "ranges": [ [ 0, 40, "AUTO" ], [ 41, 110, "DEFAULT" ] ],
        "require_targeting_npc": true,
        "require_targeting_monster": true,
        "laser_lock": false,
        "targeting_cost": 200,
        "targeting_timeout_extend": -10,
        "targeting_sound": "\"Hostile detected.\"",
        "targeting_volume": 50,
        "no_ammo_sound": "a chk!"
      }
    ],
    "special_when_hit": [ "RETURN_FIRE", 100 ],
    "death_drops": {  },
    "death_function": { "corpse_type": "BROKEN" },
    "flags": [
      "SEES",
      "NOHEAD",
      "ELECTRONIC",
      "COLDPROOF",
      "IMMOBILE",
      "NO_BREATHE",
      "DROPS_AMMO",
      "CONSOLE_DESPAWN",
      "ID_CARD_DESPAWN"
    ],
    "armor": { "bash": 14, "cut": 16, "bullet": 13 }
  },
  {
    "id": "mon_turret_rifle",
    "type": "MONSTER",
    "name": { "str": "milspec turret" },
    "description": "Leadworks LLC's T-4A1 Sentry.  It features improved firmware over General Atomics' TX-1 9x19mm model and an automated 5.56mm carbine.",
    "default_faction": "military",
    "species": [ "ROBOT" ],
    "diff": 30,
    "volume": "60000 ml",
    "weight": "172 kg",
    "hp": 40,
    "speed": 100,
    "material": [ "steel" ],
    "symbol": "2",
    "color": "green",
    "aggression": 100,
    "morale": 100,
    "vision_day": 50,
    "vision_night": 3,
    "revert_to_itype": "bot_rifleturret",
    "starting_ammo": { "556": 120 },
    "special_attacks": [
      {
        "type": "gun",
        "cooldown": 1,
        "move_cost": 150,
        "gun_type": "m249",
        "ammo_type": "556",
        "fake_skills": [ [ "gun", 8 ], [ "rifle", 8 ] ],
        "fake_dex": 12,
        "ranges": [ [ 0, 36, "DEFAULT" ] ],
        "require_targeting_npc": true,
        "require_targeting_monster": true,
        "laser_lock": false,
        "targeting_cost": 200,
        "targeting_timeout_extend": -10,
        "targeting_sound": "\"Hostile detected.\"",
        "targeting_volume": 50,
        "no_ammo_sound": "a chk!"
      }
    ],
    "special_when_hit": [ "RETURN_FIRE", 100 ],
    "death_drops": {  },
    "death_function": { "corpse_type": "BROKEN" },
    "flags": [
      "SEES",
      "NOHEAD",
      "ELECTRONIC",
      "COLDPROOF",
      "IMMOBILE",
      "NO_BREATHE",
      "DROPS_AMMO",
      "ID_CARD_DESPAWN",
      "CONSOLE_DESPAWN"
    ],
    "armor": { "bash": 14, "cut": 16, "bullet": 13 }
  },
  {
    "id": "mon_crows_m240",
    "type": "MONSTER",
    "name": { "str": "M240 autonomous CROWS II" },
    "description": "A remote weapon system derived from the M153 CROWS II and enhanced with autonomous operation software.  Thousands of these were deployed by the US military before the Cataclysm and they were valued for their use in engaging infantry without exposing the operator.  This one is fitted with a M240.",
    "default_faction": "military",
    "species": [ "ROBOT" ],
    "diff": 35,
    "volume": "60000 ml",
    "weight": "172 kg",
    "hp": 40,
    "speed": 100,
    "material": [ "steel" ],
    "symbol": "2",
    "color": "green",
    "aggression": 100,
    "morale": 100,
    "vision_day": 50,
    "vision_night": 3,
    "revert_to_itype": "bot_crows_m240",
    "starting_ammo": { "762_51": 100 },
    "special_attacks": [
      {
        "type": "gun",
        "cooldown": 1,
        "move_cost": 150,
        "gun_type": "m240",
        "ammo_type": "762_51",
        "fake_skills": [ [ "gun", 8 ], [ "rifle", 8 ] ],
        "fake_dex": 12,
        "ranges": [ [ 0, 60, "DEFAULT" ] ],
        "require_targeting_npc": true,
        "require_targeting_monster": true,
        "laser_lock": false,
        "targeting_cost": 200,
        "targeting_timeout_extend": -10,
        "targeting_sound": "\"Hostile detected.\"",
        "targeting_volume": 50,
        "no_ammo_sound": "a chk!"
      }
    ],
    "special_when_hit": [ "RETURN_FIRE", 100 ],
    "death_drops": {  },
    "death_function": { "corpse_type": "BROKEN" },
    "flags": [
      "SEES",
      "NOHEAD",
      "ELECTRONIC",
      "COLDPROOF",
      "IMMOBILE",
      "NO_BREATHE",
      "DROPS_AMMO",
      "ID_CARD_DESPAWN",
      "CONSOLE_DESPAWN"
    ],
    "armor": { "bash": 14, "cut": 16, "bullet": 13 }
  },
  {
    "id": "mon_tripod",
    "type": "MONSTER",
    "name": "tripod",
    "description": "The Honda Regnal, a tall robot walking on three spidery legs.  For weapons, it has a trio of spiked retractable cables and a flamethrower mounted on its head.",
    "default_faction": "military",
    "species": [ "ROBOT" ],
    "diff": 20,
    "volume": "92500 ml",
    "weight": "120 kg",
    "hp": 80,
    "speed": 90,
    "material": [ "steel" ],
    "symbol": "R",
    "color": "white",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 10,
    "melee_dice": 3,
    "melee_dice_sides": 12,
    "melee_damage": [ { "damage_type": "cut", "amount": 6 } ],
    "path_settings": { "max_dist": 5 },
    "revert_to_itype": "bot_tripod",
    "special_attacks": [ [ "FLAMETHROWER", 10 ] ],
    "death_drops": { "groups": [ [ "robots", 4 ], [ "tripod", 1 ] ] },
    "death_function": { "corpse_type": "BROKEN" },
    "flags": [ "SEES", "HEARS", "GOODHEARING", "BASHES", "NO_BREATHE", "ELECTRONIC", "CLIMBS", "PRIORITIZE_TARGETS" ],
    "armor": { "bash": 12, "cut": 8 }
  },
  {
    "id": "mon_tankbot",
    "type": "MONSTER",
    "name": "Beagle Mini-Tank UGV",
    "description": "The Northrop Beagle is a refrigerator-sized urban warfare UGV.  Sporting an anti-tank missile launcher, 40mm grenade launcher, and numerous anti-infantry weapons, it's designed for high-risk urban fighting.",
    "default_faction": "military",
    "species": [ "ROBOT" ],
    "diff": 30,
    "volume": "875000 ml",
    "weight": "200 kg",
    "hp": 240,
    "speed": 75,
    "material": [ "steel" ],
    "symbol": "R",
    "color": "dark_gray",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 5,
    "melee_dice": 5,
    "melee_dice_sides": 5,
    "melee_damage": [ { "damage_type": "cut", "amount": 0 } ],
    "vision_day": 50,
    "revert_to_itype": "bot_tankbot",
    "starting_ammo": { "40x46mm_m433": 200, "556": 3000 },
    "path_settings": { "max_dist": 20 },
    "special_attacks": [ [ "MULTI_ROBOT", 3 ] ],
    "death_function": { "corpse_type": "BROKEN" },
    "flags": [
      "SEES",
      "HEARS",
      "GOODHEARING",
      "NOHEAD",
      "BASHES",
      "DESTROYS",
      "NO_BREATHE",
      "ELECTRONIC",
      "PRIORITIZE_TARGETS",
      "DROPS_AMMO"
    ],
    "armor": { "bash": 90, "cut": 90 }
  },
  {
    "id": "mon_chickenbot",
    "type": "MONSTER",
    "name": "chicken walker",
    "description": "The Northrop ATSV, a massive, heavily-armed and armored robot walking on a pair of reverse-jointed legs.  Armed with a 40mm anti-vehicle grenade launcher, 5.56 anti-personnel gun, and the ability to electrify itself against attackers, it is an effective automated sentry, though production was limited due to a legal dispute.",
    "default_faction": "military",
    "species": [ "ROBOT" ],
    "diff": 20,
    "volume": "92500 ml",
    "weight": "120 kg",
    "hp": 90,
    "speed": 115,
    "material": [ "steel" ],
    "symbol": "R",
    "color": "red",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 3,
    "melee_dice": 3,
    "melee_dice_sides": 3,
    "melee_damage": [ { "damage_type": "cut", "amount": 0 } ],
    "vision_day": 50,
    "vision_night": 35,
    "revert_to_itype": "bot_chickenbot",
    "starting_ammo": { "40x46mm_m433": 100, "556": 1000 },
    "path_settings": { "max_dist": 10 },
    "special_attacks": [ [ "CHICKENBOT", 4 ] ],
    "death_function": { "corpse_type": "BROKEN" },
    "flags": [ "SEES", "HEARS", "BASHES", "NO_BREATHE", "ELECTRONIC", "PRIORITIZE_TARGETS", "DROPS_AMMO" ],
    "armor": { "bash": 18, "cut": 14 }
  },
  {
    "id": "mon_secubot",
    "type": "MONSTER",
    "name": { "str": "security bot" },
    "description": "The Northrop Watchman X-1 is a production series of heavily armored combat robots.  Initially designed for military patrol and escort service, it rolls on a set of hydraulic treads and is armed with a M16A4.",
    "default_faction": "defense_bot",
    "species": [ "ROBOT" ],
    "diff": 10,
    "volume": "150 L",
    "weight": "40750 g",
    "hp": 80,
    "speed": 70,
    "material": [ "steel" ],
    "symbol": "R",
    "color": "dark_gray",
    "aggression": 100,
    "morale": 100,
    "vision_day": 50,
    "revert_to_itype": "bot_secubot",
    "starting_ammo": { "556": 30 },
    "special_attacks": [
      {
        "type": "gun",
        "cooldown": 1,
        "move_cost": 150,
        "gun_type": "modular_m16a4",
        "ammo_type": "556",
        "fake_skills": [ [ "gun", 8 ], [ "rifle", 8 ] ],
        "fake_dex": 12,
        "ranges": [ [ 0, 30, "DEFAULT" ] ],
        "require_targeting_npc": true,
        "require_targeting_monster": true,
        "laser_lock": false,
        "targeting_cost": 200,
        "targeting_timeout_extend": -10,
        "targeting_sound": "\"Hostile detected.\"",
        "targeting_volume": 50,
        "no_ammo_sound": "a chk!"
      }
    ],
    "death_drops": {  },
    "death_function": { "corpse_type": "BROKEN" },
    "flags": [ "SEES", "HEARS", "ELECTRONIC", "COLDPROOF", "NO_BREATHE", "PATH_AVOID_DANGER_1", "LOUDMOVES", "DROPS_AMMO" ],
    "armor": { "bash": 14, "cut": 14, "bullet": 11 }
  },
  {
    "id": "mon_moose",
    "type": "MONSTER",
    "name": { "str_sp": "moose" },
    "description": "The Eastern moose, the largest living species of deer.  The bulls are quite ill-tempered, especially in the rutting season.",
    "default_faction": "herbivore",
    "bodytype": "horse",
    "categories": [ "WILDLIFE" ],
    "species": [ "MAMMAL" ],
    "volume": "386000 ml",
    "weight": "386 kg",
    "hp": 120,
    "speed": 200,
    "material": [ "flesh" ],
    "symbol": "M",
    "color": "brown",
    "aggression": 100,
    "morale": 80,
    "melee_skill": 6,
    "melee_dice": 3,
    "melee_dice_sides": 4,
    "melee_damage": [ { "damage_type": "cut", "amount": 0 } ],
    "dodge": 1,
    "vision_night": 7,
    "path_settings": { "max_dist": 10 },
    "anger_triggers": [ "HURT", "MATING_SEASON", "PLAYER_CLOSE" ],
    "zombify_into": "mon_zoose",
    "baby_flags": [ "AUTUMN" ],
    "//": "Baby moose don't actually exist (yet), but autumn is their mating season so baby_flags is defined so that they get angry then",
    "harvest": "mammal_large_leather",
    "biosignature": { "biosig_item": "feces_manure", "biosig_timer": 8 },
    "special_attacks": [ [ "EAT_CROP", 60 ] ],
    "flags": [ "SEES", "HEARS", "SMELLS", "PET_MOUNTABLE", "ANIMAL", "PATH_AVOID_DANGER_1", "WARM", "ATTACKMON" ],
    "armor": { "bash": 4, "cut": 1, "bullet": 1 }
  },
  {
    "id": "mon_flaming_eye",
    "type": "MONSTER",
    "name": { "str": "flaming eye" },
    "description": "An enormous disembodied eyeball the size of a person, flying through the air through some unknown agency.  Wreathed in unnatural flickering blue flame, it possesses a blazing yellow iris with a slitted pupil like that of a cat and trails a set of flailing black tendrils as it slowly drifts about; its unearthly presence filling you with dread at the prospect of falling under its baleful gaze.",
    "default_faction": "nether",
    "species": [ "NETHER" ],
    "diff": 20,
    "volume": "62500 ml",
    "weight": "81500 g",
    "hp": 300,
    "speed": 90,
    "material": [ "flesh" ],
    "symbol": "e",
    "color": "light_blue",
    "aggression": 100,
    "morale": 100,
    "melee_damage": [ { "damage_type": "cut", "amount": 0 } ],
    "dodge": 1,
    "vision_day": 50,
    "vision_night": 40,
    "luminance": 25,
    "harvest": "zombie_meatslug",
    "special_attacks": [
      [ "flaming_eye_warming_up", 10 ],
      {
        "type": "spell",
        "spell_data": { "id": "destruction_ray" },
        "cooldown": 30,
        "monster_message": "A piercing beam of light bursts forth!"
      }
    ],
    "flags": [ "SEES", "WARM", "FLIES", "FIREY", "NO_BREATHE", "NOHEAD" ],
    "armor": { "bash": 4 }
  },
  {
    "id": "mon_staring_eye",
    "type": "MONSTER",
    "name": { "str": "staring eye" },
    "description": "An enormous disembodied eyeball the size of a person, flying through the air through some unknown agency.  Its unearthly presence filling you with dread at the prospect of falling under its baleful gaze.",
    "default_faction": "nether",
    "species": [ "NETHER" ],
    "diff": 20,
    "volume": "62500 ml",
    "weight": "81500 g",
    "hp": 300,
    "speed": 90,
    "material": [ "flesh" ],
    "symbol": "e",
    "color": "light_blue",
    "morale": 100,
    "melee_damage": [ { "damage_type": "cut", "amount": 0 } ],
    "dodge": 1,
    "vision_day": 50,
    "vision_night": 40,
    "luminance": 25,
    "harvest": "zombie_meatslug",
    "special_attacks": [ [ "STARE", 12 ] ],
    "flags": [ "SEES", "WARM", "FLIES", "FIREY", "NO_BREATHE", "NOHEAD" ],
    "armor": { "bash": 4 }
  },
  {
    "id": "mon_zombie_soldier",
    "type": "MONSTER",
    "name": { "str": "zombie soldier" },
    "description": "Once a soldier, it is dressed head to toe in combat gear and carries itself rather steadily for a zombie.",
    "copy-from": "mon_zombie_soldier",
    "death_drops": "mon_zombie_soldier_death_drops_no_hope"
  },
  {
    "id": "mon_zombie_soldier_blackops_1",
    "type": "MONSTER",
    "name": { "str": "black-ops zombie" },
    "description": "This soldier zombie's skin radiates a sort of shadowy smoke that obscures its outline, making its camouflage even harder to see against the background.  In the darkness it would be nigh invisible.",
    "copy-from": "mon_zombie_soldier_blackops_1",
    "death_drops": "mon_zombie_soldier_death_drops_no_hope"
  },
  {
    "id": "mon_zombie_flamer",
    "type": "MONSTER",
    "name": { "str": "zombie burner" },
    "description": "When bullets weren't enough to stop the end of the world, the military tried fire instead.  Their failure is made manifest in this gas-masked husk, its black suit torn and ripped.  Its flamethrower, dangling limply at its side, is attached to a tank of napalm strapped onto its back, which trickles its contents onto the ground.",
    "default_faction": "zombie",
    "bodytype": "human",
    "species": [ "ZOMBIE", "HUMAN" ],
    "diff": 5,
    "volume": "62500 ml",
    "weight": "81500 g",
    "hp": 100,
    "speed": 70,
    "material": [ "flesh" ],
    "symbol": "Z",
    "color": "white_red",
    "aggression": 100,
    "morale": 100,
    "melee_skill": 5,
    "melee_dice": 2,
    "melee_dice_sides": 6,
    "melee_damage": [ { "damage_type": "cut", "amount": 0 } ],
    "dodge": 1,
    "weakpoint_sets": [ "wps_humanoid_body", "wps_humanoid_body_armor", "wps_humanoid_open_helmet", "wps_humanoid_gasmask" ],
    "families": [ "prof_intro_biology", "prof_wp_zombie", "prof_wp_syn_armored" ],
    "vision_day": 30,
    "vision_night": 3,
    "luminance": 8,
    "harvest": "zombie",
    "starting_ammo": { "pressurized_tank": 1000 },
    "death_drops": {
      "subtype": "collection",
      "groups": [ [ "mon_zombie_soldier_death_drops_no_hope", 100 ], [ "mon_zombie_flamer", 100 ] ]
    },
    "death_function": { "effect": { "id": "death_fireball", "hit_self": true } },
    "burn_into": "mon_zombie_scorched",
    "flags": [
      "SEES",
      "HEARS",
      "SMELLS",
      "STUMBLES",
      "WARM",
      "BASHES",
      "GROUP_BASH",
      "POISON",
      "NO_BREATHE",
      "REVIVES",
      "PUSH_MON",
      "DRIPS_NAPALM",
      "FILTHY"
    ],
    "armor": { "bash": 12, "cut": 25, "bullet": 20, "electric": 4 }
  },
  {
    "id": "mon_mech_recon",
    "type": "MONSTER",
    "name": { "str": "X-03: 'Spectre' Recon Mech" },
    "description": "The Boeing-Daewoo RMES (Recon Mechanical Exoskeleton Suit), a recent acquisition by the U.S. military, it was designed to be used in a scout-recon-sniper role, due to its mobility, integrated laser sniper rifle, and suite of optics for target designation and battlefield awareness.  It was not deployed before the Cataclysm hit, though there were a few prototypes in the field.  You may be able to hack it to accept you as its pilot.  Like all mech-suits, it can act as a UPS from its large battery.",
    "default_faction": "mech_bot",
    "species": [ "ROBOT" ],
    "diff": 5,
    "volume": "700388 ml",
    "weight": "700388 g",
    "hp": 320,
    "speed": 120,
    "material": [ "superalloy" ],
    "symbol": "M",
    "color": "blue",
    "aggression": -50,
    "morale": 100,
    "melee_skill": 6,
    "melee_dice": 3,
    "melee_dice_sides": 8,
    "melee_damage": [ { "damage_type": "cut", "amount": 5 } ],
    "vision_night": 100,
    "mech_str_bonus": 5,
    "mech_battery": "huge_atomic_battery_cell",
    "mech_weapon": "recon_mech_laser",
    "revert_to_itype": "broken_mech_recon",
    "death_function": { "corpse_type": "BROKEN" },
    "death_drops": { "groups": [ [ "robots", 20 ] ] },
    "path_settings": { "max_dist": 30, "avoid_traps": true, "avoid_sharp": true },
    "flags": [
      "SEES",
      "MECH_RECON_VISION",
      "HEARS",
      "MILITARY_MECH",
      "BASHES",
      "PUSH_MON",
      "ELECTRONIC",
      "NOHEAD",
      "NO_BREATHE",
      "RIDEABLE_MECH",
      "PRIORITIZE_TARGETS",
      "PATH_AVOID_DANGER_1",
      "STUN_IMMUNE",
      "MECH_DEFENSIVE"
    ],
    "armor": { "bash": 15, "cut": 25, "bullet": 20 }
  },
  {
    "id": "mon_mech_combat",
    "type": "MONSTER",
    "name": { "str": "X-02: 'Grunt' Combat Mech" },
    "description": "The Boeing-Daewoo CMES (Combat Mechanical Exoskeleton Suit), a recent acquisition by the U.S. military, it was designed to be used in a fire support role, due to its fearsome integrated gatling laser.  It was not deployed before the Cataclysm hit, though there were a few prototypes in the field.  You may be able to hack it to accept you as its pilot.  Like all mech-suits, it can act as a UPS from its large battery.",
    "default_faction": "mech_bot",
    "species": [ "ROBOT" ],
    "diff": 5,
    "volume": "1480388 ml",
    "weight": "1480388 g",
    "hp": 550,
    "speed": 65,
    "material": [ "superalloy" ],
    "symbol": "M",
    "color": "red",
    "aggression": -50,
    "morale": 100,
    "melee_skill": 2,
    "melee_dice": 2,
    "melee_dice_sides": 6,
    "melee_damage": [ { "damage_type": "cut", "amount": 0 } ],
    "vision_night": 50,
    "mech_str_bonus": 10,
    "mech_battery": "huge_atomic_battery_cell",
    "mech_weapon": "gatling_mech_laser",
    "revert_to_itype": "broken_mech_combat",
    "death_function": { "corpse_type": "BROKEN" },
    "death_drops": { "groups": [ [ "robots", 20 ] ] },
    "path_settings": { "max_dist": 30, "avoid_traps": true, "avoid_sharp": true },
    "flags": [
      "SEES",
      "HEARS",
      "MILITARY_MECH",
      "BASHES",
      "PUSH_MON",
      "ELECTRONIC",
      "NOHEAD",
      "NO_BREATHE",
      "RIDEABLE_MECH",
      "PRIORITIZE_TARGETS",
      "PATH_AVOID_DANGER_1",
      "LOUDMOVES",
      "STUN_IMMUNE",
      "MECH_DEFENSIVE"
    ],
    "armor": { "bash": 25, "cut": 45, "bullet": 36 }
  },
  {
    "id": "mon_mech_lifter",
    "type": "MONSTER",
    "name": { "str": "X-01: 'Jack' Lifting Mech" },
    "description": "The Boeing-Daewoo LMES (Lifting Mechanical Exoskeleton Suit), a recent acquisition by the U.S. military, it was designed to be piloted by an operator to load and unload heavy material, and for limited combat support roles.  It was not deployed before the Cataclysm hit, though there were a few prototypes in the field.  You may be able to hack it to accept you as its pilot.  Like all mech-suits, it can act as a UPS from its large battery.",
    "default_faction": "mech_bot",
    "species": [ "ROBOT" ],
    "diff": 5,
    "volume": "1280388 ml",
    "weight": "1280388 g",
    "hp": 400,
    "speed": 50,
    "material": [ "superalloy" ],
    "symbol": "M",
    "color": "yellow",
    "aggression": -50,
    "morale": 100,
    "melee_skill": 4,
    "melee_dice": 4,
    "melee_dice_sides": 8,
    "melee_damage": [ { "damage_type": "cut", "amount": 0 } ],
    "vision_night": 50,
    "mech_str_bonus": 30,
    "mech_battery": "huge_atomic_battery_cell",
    "attack_cost": 150,
    "revert_to_itype": "broken_mech_lifter",
    "death_function": { "corpse_type": "BROKEN" },
    "special_attacks": [ { "id": "smash", "throw_strength": 96, "cooldown": 40 } ],
    "death_drops": { "groups": [ [ "robots", 20 ] ] },
    "path_settings": { "max_dist": 30, "avoid_traps": true, "avoid_sharp": true },
    "flags": [
      "SEES",
      "HEARS",
      "MILITARY_MECH",
      "BASHES",
      "PUSH_VEH",
      "PUSH_MON",
      "ELECTRONIC",
      "NOHEAD",
      "NO_BREATHE",
      "RIDEABLE_MECH",
      "PRIORITIZE_TARGETS",
      "PATH_AVOID_DANGER_1",
      "LOUDMOVES",
      "STUN_IMMUNE",
      "MECH_DEFENSIVE"
    ],
    "armor": { "bash": 22, "cut": 30, "bullet": 24 }
  },
  {
    "id": "mon_zombie_technician",
    "type": "MONSTER",
    "name": { "str": "zombie technician" },
    "description": "Still wearing its work clothes and hardhat, this zombie likely used to work on power lines or other electrical equipment.  As it approaches, everything metal you're carrying shifts very slightly in the zombie's direction, as if attracted by a strong magnetic force.",
    "copy-from": "mon_zombie_technician",
    "grab_strength": 20,
    "special_attacks": [
      [ "PULL_METAL_WEAPON", 25 ],
      { "id": "grab", "cooldown": 7 },
      { "id": "scratch_humanoid" },
      { "id": "bite_humanoid", "cooldown": 5 }
    ]
  }
]
