[
  {
    "id": "mon_skeleton_master",
    "type": "MONSTER",
    "name": { "str": "skeletal master" },
    "description": "A strange zombie covered in bone plates from face to toe.  Despite the added weight on its body, its movements are coordinated, almost as if capable of analyzing your movements.",
    "default_faction": "zombie",
    "bodytype": "human",
    "species": [ "ZOMBIE", "HUMAN" ],
    "diff": 20,
    "volume": "62500 ml",
    "weight": "81500 g",
    "hp": 90,
    "speed": 60,
    "material": [ "bone" ],
    "symbol": "Z",
    "color": "red_white",
    "scents_tracked": [ "sc_human", "sc_fetid" ],
    "aggression": 5,
    "morale": 100,
    "melee_skill": 4,
    "melee_dice": 3,
    "melee_dice_sides": 6,
    "melee_damage": [ { "damage_type": "cut", "amount": 4 } ],
    "dodge": 2,
    "weakpoint_sets": [ "wps_humanoid_body", "wps_bone_armor" ],
    "families": [ "prof_intro_biology", "prof_physiology", "prof_wp_zombie", "prof_wp_skeleton" ],
    "bleed_rate": 50,
    "vision_day": 30,
    "vision_night": 3,
    "harvest": "mr_bones",
    "path_settings": { "max_dist": 10, "allow_open_doors": true, "avoid_traps": true, "avoid_sharp": true },
    "special_attacks": [ [ "UPGRADE", 10 ] ],
    "anger_triggers": [ "HURT", "PLAYER_CLOSE", "PLAYER_WEAK" ],
    "death_drops": "default_zombie_death_drops",
    "burn_into": "mon_zombie_scorched",
    "flags": [
      "SEES",
      "HEARS",
      "SMELLS",
      "HAS_MIND",
      "WARM",
      "BASHES",
      "POISON",
      "NO_BREATHE",
      "HARDTOSHOOT",
      "REVIVES",
      "CAN_OPEN_DOORS",
      "PRIORITIZE_TARGETS",
      "NO_FUNG_DMG",
      "FILTHY",
      "PATH_AVOID_DANGER_1"
    ],
    "armor": { "cut": 15, "stab": 30, "acid": 3, "bullet": 24, "electric": 3 }
  },
  {
    "id": "mon_skeleton_necro",
    "type": "MONSTER",
    "name": { "str": "zombie lich", "str_pl": "zombie liches" },
    "description": "A twisted visage of the human body decked in bone from head to toe.  Its vague shape is reminiscent of some tabletop monster, and it walks and watches your actions with a cold and calculating demeanor.",
    "default_faction": "zombie",
    "bodytype": "human",
    "species": [ "ZOMBIE", "HUMAN" ],
    "diff": 20,
    "volume": "62500 ml",
    "weight": "81500 g",
    "hp": 100,
    "speed": 70,
    "material": [ "bone" ],
    "symbol": "Z",
    "color": "dark_gray",
    "aggression": 5,
    "morale": 100,
    "melee_skill": 4,
    "melee_dice": 3,
    "melee_dice_sides": 6,
    "melee_damage": [ { "damage_type": "cut", "amount": 4 } ],
    "dodge": 2,
    "weakpoint_sets": [ "wps_humanoid_body", "wps_bone_armor" ],
    "families": [ "prof_intro_biology", "prof_physiology", "prof_wp_zombie", "prof_wp_skeleton" ],
    "bleed_rate": 50,
    "vision_day": 30,
    "vision_night": 3,
    "harvest": "mr_bones",
    "path_settings": { "max_dist": 10 },
    "special_attacks": [ [ "RESURRECT", 0 ] ],
    "anger_triggers": [ "HURT", "PLAYER_CLOSE", "PLAYER_WEAK" ],
    "death_drops": "default_zombie_death_drops",
    "burn_into": "mon_zombie_scorched",
    "flags": [
      "SEES",
      "HEARS",
      "SMELLS",
      "HAS_MIND",
      "STUMBLES",
      "WARM",
      "BASHES",
      "POISON",
      "NO_BREATHE",
      "HARDTOSHOOT",
      "REVIVES",
      "PATH_AVOID_DANGER_1",
      "CAN_OPEN_DOORS",
      "PRIORITIZE_TARGETS",
      "NO_FUNG_DMG",
      "FILTHY"
    ],
    "armor": { "cut": 15, "stab": 30, "acid": 3, "bullet": 24, "electric": 3 }
  }
]
