[
  {
    "type": "recipe",
    "result": "faction_base_fire_lookout_tower_0",
    "description": "We should survey the base site and set up a bulletin board.",
    "activity_level": "MODERATE_EXERCISE",
    "category": "CC_BUILDING",
    "subcategory": "CSC_BUILDING_BASES",
    "skill_used": "fabrication",
    "autolearn": false,
    "never_learn": true,
    "time": "1 h",
    "construction_blueprint": "fbmc_fire_lookout_tower_0",
    "blueprint_provides": [
      { "id": "fbmc_fire_lookout_tower_0" },
      { "id": "primitive_camp_recipes_1" },
      { "id": "kitchen_recipes_1" },
      { "id": "kitchen_recipes_2" },
      { "id": "kitchen" },
      { "id": "tool_storage" },
      { "id": "gathering" },
      { "id": "firewood" },
      { "id": "sorting" },
      { "id": "logging" },
      { "id": "relaying" },
      { "id": "foraging" }
    ],
    "blueprint_resources": [ "fake_woodstove" ],
    "blueprint_requires": [ { "id": "not_an_upgrade" } ],
    "blueprint_name": "basic survey",
    "check_blueprint_needs": false
  },
  {
    "type": "recipe",
    "result": "faction_base_fire_lookout_tower_root_cellar",
    "description": "Digging a root cellar will allow us to preserve any small game that we trap.",
    "activity_level": "MODERATE_EXERCISE",
    "category": "CC_BUILDING",
    "subcategory": "CSC_BUILDING_BASES",
    "autolearn": false,
    "never_learn": true,
    "construction_blueprint": "fbmc_fire_lookout_tower_root_cellar",
    "blueprint_name": "root cellar",
    "blueprint_provides": [ { "id": "fbmc_fire_lookout_tower_root_cellar" }, { "id": "pantry" }, { "id": "trapping" } ],
    "blueprint_requires": [
      { "id": "fbmc_fire_lookout_tower_0" },
      { "id": "fbmc_fire_lookout_tower_beds_0" },
      { "id": "fbmc_fire_lookout_tower_beds_1" }
    ],
    "blueprint_excludes": [ { "id": "fbmc_fire_lookout_tower_root_cellar" } ]
  },
  {
    "type": "recipe",
    "result": "faction_base_fire_lookout_tower_water_well",
    "description": "Digging a well will give us easy access to water and allow us to send out combat patrols or scouts.",
    "activity_level": "MODERATE_EXERCISE",
    "category": "CC_BUILDING",
    "subcategory": "CSC_BUILDING_BASES",
    "autolearn": false,
    "never_learn": true,
    "construction_blueprint": "fbmc_fire_lookout_tower_water_well",
    "blueprint_name": "water well",
    "blueprint_provides": [ { "id": "fbmc_fire_lookout_tower_water_well" }, { "id": "scouting" }, { "id": "patrolling" } ],
    "blueprint_requires": [
      { "id": "fbmc_fire_lookout_tower_0" },
      { "id": "fbmc_fire_lookout_tower_beds_0" },
      { "id": "fbmc_fire_lookout_tower_beds_1" }
    ],
    "blueprint_excludes": [ { "id": "fbmc_fire_lookout_tower_water_well" } ]
  },
  {
    "type": "recipe",
    "result": "faction_base_fire_lookout_tower_radio",
    "description": "Let's set up a radio tower to improve our recruitment efforts.",
    "activity_level": "MODERATE_EXERCISE",
    "category": "CC_BUILDING",
    "subcategory": "CSC_BUILDING_BASES",
    "autolearn": false,
    "never_learn": true,
    "construction_blueprint": "fbmc_fire_lookout_tower_radio",
    "blueprint_name": "radio tower",
    "blueprint_provides": [ { "id": "fbmc_fire_lookout_tower_radio" }, { "id": "radio" }, { "id": "recruiting" } ],
    "blueprint_requires": [
      { "id": "fbmc_fire_lookout_tower_0" },
      { "id": "fbmc_fire_lookout_tower_beds_0" },
      { "id": "fbmc_fire_lookout_tower_beds_1" }
    ],
    "blueprint_excludes": [ { "id": "fbmc_fire_lookout_tower_radio" } ]
  }
]
