[
  {
    "type": "terrain",
    "id": "t_quietfarm_border_ground",
    "name": "dirt",
    "description": "It's dirt.  Looks like some fine soil for tillage.  Could also be dug out for construction projects.",
    "symbol": ".",
    "color": "brown",
    "looks_like": "t_dirt",
    "connect_groups": "DIRT",
    "connects_to": [ "DIRT", "CLAY", "SAND", "MUD", "DIRTMOUND", "CLAYMOUND", "SANDMOUND", "SANDGLASS", "CONCRETE" ],
    "move_cost": 2,
    "flags": [ "TRANSPARENT", "DIGGABLE", "FLAT", "PLOWABLE" ]
  },
  {
    "type": "terrain",
    "id": "t_quietfarm_border_fence",
    "name": "chain link fence",
    "description": "A tall fence made of woven wires.  There aren't any gaps big enough for you to fit through, so you'll have to cut it, climb it, or find a way around.",
    "symbol": "LINE_OXOX",
    "color": "cyan",
    "looks_like": "t_chainfence",
    "move_cost": 0,
    "boltcut": {
      "result": "t_quietfarm_border_ground",
      "duration": "5 seconds",
      "sound": "Snick, snick, gachunk!",
      "byproducts": [ { "item": "wire", "count": 20 } ]
    },
    "flags": [ "TRANSPARENT", "NOITEM", "THIN_OBSTACLE", "PERMEABLE", "UNSTABLE", "CLIMBABLE", "AUTO_WALL_SYMBOL", "BURROWABLE" ],
    "connect_groups": "CHAINFENCE",
    "connects_to": "CHAINFENCE",
    "examine_action": "chainfence",
    "oxytorch": {
      "result": "t_quietfarm_border_ground",
      "duration": "9 seconds",
      "byproducts": [ { "item": "pipe", "count": [ 1, 4 ] }, { "item": "wire", "count": [ 4, 16 ] } ]
    },
    "hacksaw": {
      "result": "t_quietfarm_border_ground",
      "duration": "10 minutes",
      "message": "You finish cutting the metal.",
      "byproducts": [ { "item": "pipe", "count": 6 }, { "item": "wire", "count": [ 4, 16 ] } ]
    },
    "bash": {
      "str_min": 10,
      "str_max": 150,
      "sound": "metal screeching!",
      "sound_fail": "clang!",
      "ter_set": "t_quietfarm_border_ground",
      "items": [ { "item": "wire", "count": [ 8, 15 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_quietfarm_border_fence_closed",
    "name": "closed wire gate",
    "description": "A gate for a chain link fence with a latch system to stay closed.",
    "symbol": "+",
    "color": "cyan",
    "looks_like": "t_chaingate_c",
    "move_cost": 0,
    "flags": [ "TRANSPARENT", "DOOR", "PERMEABLE", "THIN_OBSTACLE", "BURROWABLE" ],
    "connect_groups": "CHAINFENCE",
    "connects_to": "CHAINFENCE",
    "oxytorch": {
      "result": "t_quietfarm_border_ground",
      "duration": "9 seconds",
      "byproducts": [ { "item": "pipe", "count": [ 1, 4 ] }, { "item": "wire", "count": [ 4, 16 ] } ]
    },
    "open": "t_quietfarm_border_fence_open",
    "hacksaw": {
      "result": "t_quietfarm_border_ground",
      "duration": "10 minutes",
      "message": "You finish cutting the metal.",
      "byproducts": [ { "item": "pipe", "count": 6 }, { "item": "wire", "count": [ 4, 20 ] } ]
    },
    "bash": {
      "str_min": 10,
      "str_max": 150,
      "str_min_blocked": 15,
      "str_max_blocked": 100,
      "sound": "metal screeching!",
      "sound_fail": "clang!",
      "ter_set": "t_quietfarm_border_ground",
      "items": [
        { "item": "wire", "count": [ 6, 15 ] },
        { "item": "pipe", "count": [ 6, 15 ] },
        { "item": "scrap", "count": [ 0, 12 ] }
      ]
    }
  },
  {
    "type": "terrain",
    "id": "t_quietfarm_border_fence_open",
    "name": "open wire gate",
    "description": "A gate for a chain link fence with a latch system to stay closed.  The latch is undone, so the gate has swung open.",
    "symbol": ".",
    "color": "cyan",
    "looks_like": "t_chaingate_o",
    "move_cost": 2,
    "flags": [ "TRANSPARENT", "FLAT", "ROAD", "BURROWABLE" ],
    "connect_groups": "CHAINFENCE",
    "connects_to": "CHAINFENCE",
    "close": "t_quietfarm_border_fence_closed",
    "oxytorch": {
      "result": "t_quietfarm_border_ground",
      "duration": "9 seconds",
      "byproducts": [ { "item": "pipe", "count": [ 1, 4 ] }, { "item": "wire", "count": [ 4, 16 ] } ]
    },
    "hacksaw": {
      "result": "t_quietfarm_border_ground",
      "duration": "10 minutes",
      "message": "You finish cutting the metal.",
      "byproducts": [ { "item": "pipe", "count": 6 }, { "item": "wire", "count": [ 4, 20 ] } ]
    },
    "bash": {
      "str_min": 5,
      "str_max": 150,
      "sound": "metal screeching!",
      "sound_fail": "clang!",
      "ter_set": "t_quietfarm_border_ground",
      "items": [
        { "item": "wire", "count": [ 6, 15 ] },
        { "item": "pipe", "count": [ 6, 15 ] },
        { "item": "scrap", "count": [ 0, 12 ] }
      ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_dirt",
    "name": "black glass ground",
    "description": "A patch of black glass, roughly textured and entirely solid.  The little of it you can see through reveals larger, darker pebbles underneath.",
    "symbol": " ",
    "color": "black",
    "move_cost": 2,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "INDOORS", "FLAT", "ROAD" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_grass",
    "name": "black grass",
    "description": "A patch of thick, luxuriant midnight black grass.  Every blade is a razor.",
    "symbol": ".",
    "color": "dark_gray",
    "move_cost": 2,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "FLAT", "ROAD", "INDOORS", "SHARP" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_floor",
    "name": "black glass floor",
    "description": "A floor of black glass, textured with the knots and whorls of old and well-loved wood boards.",
    "symbol": " ",
    "color": "black",
    "move_cost": 2,
    "flags": [ "TRANSPARENT", "FLAT", "ROAD", "SUPPORTS_ROOF", "INDOORS" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_tile",
    "name": "black glass floor",
    "description": "A black glass floor formed from tessellated octagonal tiles.",
    "symbol": " ",
    "color": "black",
    "move_cost": 2,
    "flags": [ "TRANSPARENT", "FLAT", "ROAD", "SUPPORTS_ROOF", "INDOORS" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_wall",
    "name": "black glass wall",
    "description": "A heavy wall of black glass, textured with the knots and whorls of old and well-loved wood boards.",
    "symbol": "LINE_OXOX",
    "color": "dark_gray",
    "move_cost": 0,
    "flags": [ "SUPPORTS_ROOF", "NOITEM", "WALL" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_edge",
    "name": "edge of a vastness",
    "description": "Beyond this point stretches an endless expanse of smooth black.  You are so small, in comparison.  And why would you even want to leave?",
    "symbol": " ",
    "color": "black",
    "move_cost": 0,
    "flags": [ "SUPPORTS_ROOF", "NOITEM", "WALL" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_door",
    "name": "black glass door",
    "description": "A door made from black glass, fused shut on useless hinges.  If you look very closely, you can see the tiny ridges of fingerprints on the knob.",
    "symbol": "&",
    "looks_like": "t_door_c",
    "color": "dark_gray",
    "move_cost": 0,
    "coverage": 60,
    "roof": "t_vitrified_roof",
    "flags": [ "NOITEM", "REDUCE_SCENT", "CONNECT_WITH_WALL", "INDOORS", "SUPPORTS_ROOF" ],
    "bash": {
      "str_min": 5,
      "str_max": 13,
      "str_min_blocked": 7,
      "str_max_blocked": 90,
      "sound": "crunch!",
      "sound_fail": "tink!",
      "ter_set": "t_vitrified_window_frame",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    },
    "shoot": { "chance_to_hit": 20, "reduce_damage": [ 10, 25 ], "reduce_damage_laser": [ 5, 20 ], "destroy_damage": [ 20, 70 ] }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_chickenwire_fence",
    "name": "black fibreglass fence",
    "description": "A network of delicate glass threads strung between thicker posts.  The wind blowing across them produces a faint, eerie whine.",
    "symbol": "LINE_OXOX",
    "color": "dark_gray",
    "looks_like": "t_chainfence",
    "move_cost": 0,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "INDOORS", "NOITEM", "PERMEABLE", "SHARP", "AUTO_WALL_SYMBOL", "CLIMBABLE" ],
    "connect_groups": "CHAINFENCE",
    "connects_to": "CHAINFENCE",
    "examine_action": "chainfence",
    "bash": {
      "str_min": 1,
      "str_max": 1,
      "sound": "sharp tinkling!",
      "sound_fail": "resonant tinkling!",
      "ter_set": "t_vitrified_fence_post",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_fence_barbed",
    "name": "spined glasswire fence",
    "description": "Rolling coils of thin black glass covered in delicate barbs.  It's reminiscent of snowflakes.",
    "symbol": "$",
    "color": "dark_gray",
    "move_cost": 4,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "INDOORS", "SHARP", "THIN_OBSTACLE", "SHORT" ],
    "bash": {
      "str_min": 8,
      "str_max": 20,
      "sound": "crunch.",
      "sound_fail": "plink.",
      "ter_set": "t_vitrified_sand",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_wall_glass",
    "name": "translucent black glass wall",
    "looks_like": "t_vitrified_wall",
    "description": "An area of black glass translucent enough to allow murky shapes to be seen through it.",
    "symbol": "LINE_OXOX",
    "color": "light_gray",
    "move_cost": 0,
    "coverage": 30,
    "roof": "t_vitrified_roof",
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "NOITEM", "WALL", "NO_SCENT", "AUTO_WALL_SYMBOL", "BLOCK_WIND" ],
    "rotates_to": "INDOORFLOOR",
    "bash": {
      "str_min": 4,
      "str_max": 12,
      "sound": "glass crunching!",
      "sound_fail": "clink!",
      "sound_vol": 16,
      "sound_fail_vol": 10,
      "ter_set": "t_vitrified_floor",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    },
    "shoot": { "reduce_damage": [ 1, 8 ], "reduce_damage_laser": [ 0, 5 ], "destroy_damage": [ 2, 8 ], "no_laser_destroy": true }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_sand",
    "name": "black glass dust",
    "description": "A pile of glass ground so finely that the slightest breeze bears it aloft into mesmerizing clouds.",
    "symbol": "~",
    "color": "light_gray",
    "connect_groups": "SANDGLASS",
    "connects_to": "SANDGLASS",
    "move_cost": 3,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "INDOORS", "DIGGABLE", "FLAT", "SHARP" ],
    "bash": { "sound": "crunch", "ter_set": "t_sand", "str_min": 25, "str_max": 100, "str_min_supported": 100, "bash_below": true }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_curtains",
    "name": "black glass curtains",
    "description": "The shape of a window and trim, covered in drapings of black glass.  Presumably it was once transparent; now the opaque curtains are solid and immobile.",
    "symbol": "\"",
    "color": "dark_gray",
    "move_cost": 0,
    "coverage": 95,
    "roof": "t_flat_roof",
    "flags": [ "NOITEM", "CONNECT_WITH_WALL", "BLOCK_WIND", "WINDOW", "SUPPORTS_ROOF" ],
    "bash": {
      "str_min": 3,
      "str_max": 6,
      "sound": "glass shattering!",
      "sound_fail": "clink!",
      "sound_vol": 16,
      "sound_fail_vol": 10,
      "ter_set": "t_vitrified_window_frame",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    },
    "shoot": { "reduce_damage": [ 1, 6 ], "reduce_damage_laser": [ 2, 10 ], "destroy_damage": [ 1, 4 ], "no_laser_destroy": true }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_window_frame",
    "name": "jagged glass aperture",
    "description": "A ragged hole smashed through a thin portion of black glass.  The biggest shards could probably be snapped off to make it safer to pass through.",
    "symbol": "0",
    "color": "dark_gray",
    "move_cost": 8,
    "coverage": 60,
    "roof": "t_vitrified_roof",
    "bash": {
      "str_min": 1,
      "str_max": 1,
      "sound": "glass crunching!",
      "sound_fail": "whack!",
      "sound_vol": 12,
      "sound_fail_vol": 8,
      "ter_set": "t_nether_glass_floor",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    },
    "flags": [
      "TRANSPARENT",
      "SHARP",
      "NOITEM",
      "MOUNTABLE",
      "CONNECT_WITH_WALL",
      "SMALL_PASSAGE",
      "PERMEABLE",
      "WINDOW",
      "SUPPORTS_ROOF"
    ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_fence_post",
    "name": "black glass pole",
    "description": "A spar of glass fused into the ground, still bearing the jagged edges of the structure it once supported.",
    "symbol": "#",
    "color": "dark_gray",
    "looks_like": "t_fence_post",
    "move_cost": 2,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "THIN_OBSTACLE", "SHARP" ],
    "bash": {
      "str_min": 8,
      "str_max": 20,
      "sound": "crack.",
      "sound_fail": "whump.",
      "ter_set": "t_vitrified_sand",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_water_pump",
    "name": "black glass well",
    "looks_like": "f_machinery_heavy",
    "description": "This was formerly a well shaft and pump mechanism; it is now so obscured with bubbles of black glass that only a faint outline of the original shape can be seen.",
    "symbol": "&",
    "color": "light_gray",
    "move_cost": 6,
    "coverage": 40,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "THIN_OBSTACLE", "SHARP" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_bars",
    "name": "black glass bars",
    "description": "Thick spars of black glass extending from floor to ceiling.",
    "examine_action": "bars",
    "symbol": "\"",
    "color": "light_gray",
    "move_cost": 0,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "NOITEM", "PERMEABLE", "CONNECT_WITH_WALL", "THIN_OBSTACLE" ],
    "bash": {
      "str_min": 60,
      "str_max": 250,
      "sound": "a tremendous shattering!",
      "sound_fail": "clonk!",
      "ter_set": "t_vitrified_sand",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_column",
    "name": "black glass column",
    "looks_like": "t_nether_glass_wall",
    "description": "A tremendous spar of black glass.",
    "symbol": "1",
    "color": "light_gray",
    "move_cost": 0,
    "coverage": 80,
    "flags": [ "SUPPORTS_ROOF", "WALL", "PERMEABLE", "MINEABLE" ],
    "bash": {
      "str_min": 120,
      "str_max": 200,
      "sound": "crash!",
      "sound_fail": "whump!",
      "ter_set": "t_vitrified_sand",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_pool",
    "name": "shallow black pool",
    "description": "At first glance, this looks like a smooth pool of black water.  Closer examination reveals it to be fine glass dust.",
    "symbol": "~",
    "looks_like": "t_water_pool",
    "color": "black",
    "move_cost": 7,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "INDOORS", "LIQUID", "NO_SCENT", "SWIMMABLE", "SHARP" ],
    "connect_groups": "POOLWATER",
    "connects_to": "POOLWATER"
  },
  {
    "type": "terrain",
    "id": "t_tree_apple_vitrified",
    "name": "tree of glass apples",
    "looks_like": "t_tree",
    "description": "A flourishing tree, its branches heavy with apples.  Every black leaf is razor-edged; every heavy fruit turns to dust at the touch.",
    "symbol": "7",
    "color": [ "dark_gray" ],
    "move_cost": 0,
    "coverage": 80,
    "flags": [ "SUPPORTS_ROOF", "NOITEM", "SUPPORTS_ROOF", "REDUCE_SCENT" ],
    "bash": {
      "str_min": 80,
      "str_max": 180,
      "sound": "glass shattering!",
      "sound_fail": "whack!",
      "ter_set": "t_vitrified_dirt",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_tree",
    "name": "black glass tree",
    "looks_like": "t_tree",
    "description": "The glass skeleton of a once-leafy tree.  It looks more like coral, now.",
    "symbol": "7",
    "color": "dark_gray",
    "move_cost": 0,
    "coverage": 80,
    "flags": [ "SUPPORTS_ROOF", "NOITEM", "SUPPORTS_ROOF", "TREE", "REDUCE_SCENT" ],
    "bash": {
      "str_min": 70,
      "str_max": 140,
      "sound": "crunch!",
      "sound_fail": "whack!",
      "ter_set": "t_vitrified_dirt",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_bush",
    "name": "black glass bush",
    "description": "What was once a small shrub has grown wild, each of its branches twisting into delicate glass spirals.",
    "symbol": "#",
    "color": "dark_gray",
    "move_cost": 8,
    "coverage": 40,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "INDOORS", "CONTAINER", "THIN_OBSTACLE", "SHRUB", "SHORT", "SHARP" ],
    "bash": {
      "str_min": 4,
      "str_max": 60,
      "sound": "crunch.",
      "sound_fail": "clink.",
      "ter_set": "t_vitrified_dirt",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_stairs_down",
    "name": "black glass stairs",
    "description": "A set of smooth glass stairs, with countless years of bare footprints worn into them.",
    "symbol": ">",
    "color": "light_gray",
    "move_cost": 2,
    "flags": [ "TRANSPARENT", "GOES_DOWN", "PLACE_ITEM", "INDOORS", "SUPPORTS_ROOF" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_stairs_up",
    "name": "black glass stairs",
    "description": "A set of smooth glass stairs, with countless years of bare footprints worn into them.",
    "symbol": "<",
    "color": "light_gray",
    "move_cost": 2,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "GOES_UP", "INDOORS", "PLACE_ITEM" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_downspout",
    "name": "black glass downspout",
    "description": "A drainpipe of black glass.  There are holes down its length, from which occasionally trickle little dustings of black sand.",
    "symbol": "|",
    "looks_like": "t_chainfence_posts",
    "color": "light_gray",
    "move_cost": 3,
    "trap": "tr_downspout_funnel",
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "INDOORS", "THIN_OBSTACLE", "UNSTABLE", "CLIMBABLE" ],
    "bash": {
      "str_min": 5,
      "str_max": 12,
      "sound": "crunch!",
      "sound_fail": "plink.",
      "ter_set": "t_vitrified_dirt",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_roof",
    "name": "black glass roof",
    "description": "A roof of black glass tiles.  They are very smooth, and some break away at the touch.",
    "symbol": ".",
    "looks_like": "t_concrete",
    "color": "dark_gray",
    "move_cost": 2,
    "flags": [ "SUPPORTS_ROOF", "TRANSPARENT", "INDOORS", "UNSTABLE" ],
    "bash": { "str_min": 30, "str_max": 210, "sound": "crash!", "sound_fail": "whump!", "ter_set": "t_hole", "bash_below": true }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_gutter_drop",
    "name": "black glass drain",
    "description": "A funnel of smooth glass, filled almost to the brim with sand.",
    "symbol": "o",
    "looks_like": "t_gutter",
    "color": "light_gray",
    "move_cost": 3,
    "flags": [
      "SUPPORTS_ROOF",
      "TRANSPARENT",
      "INDOORS",
      "THIN_OBSTACLE",
      "MOUNTABLE",
      "TINY",
      "AUTO_WALL_SYMBOL",
      "UNSTABLE",
      "CLIMBABLE"
    ],
    "connect_groups": "RAILING",
    "connects_to": "RAILING",
    "bash": {
      "str_min": 5,
      "str_max": 12,
      "sound": "crunch!",
      "sound_fail": "plink.",
      "ter_set": "t_vitrified_roof",
      "items": [ { "item": "black_glass_shard", "count": [ 40, 80 ] } ]
    }
  },
  {
    "type": "terrain",
    "id": "t_vitrified_pool_talker",
    "name": "shallow black pool",
    "description": "At first glance, this looks like a rippling pool of black water.  Closer examination reveals it to be fine glass dust, blown in slow waves by the breeze.",
    "looks_like": "t_water_pool",
    "symbol": "~",
    "color": "black",
    "move_cost": 7,
    "flags": [ "TRANSPARENT", "LIQUID", "NO_SCENT", "SWIMMABLE", "SHARP" ],
    "connect_groups": "POOLWATER",
    "connects_to": "POOLWATER",
    "examine_action": { "type": "effect_on_condition", "effect_on_conditions": [ "EOC_vitrified_pool_talk" ] },
    "emissions": [ "emit_glimmer" ]
  },
  {
    "type": "terrain",
    "id": "t_vitrified_soil_talker",
    "name": "soft glass soil",
    "description": "This little mound of soil is unlike the jagged dirt around it.  It is smooth, welcoming, and pleasant to the touch.",
    "looks_like": "t_sand",
    "symbol": "~",
    "color": "light_gray",
    "connect_groups": "SANDGLASS",
    "connects_to": "SANDGLASS",
    "move_cost": 3,
    "examine_action": { "type": "effect_on_condition", "effect_on_conditions": [ "EOC_vitrified_soil_talk" ] },
    "flags": [ "BLOCKSDOOR" ],
    "rotates_to": "INDOORFLOOR",
    "emissions": [ "emit_glimmer" ]
  }
]
