[
  {
    "type": "overmap_special",
    "id": "LMOE Shelter Full",
    "overmaps": [
      { "point": [ 0, 0, 0 ], "overmap": "lmoe_north" },
      { "point": [ 0, 0, 1 ], "overmap": "lmoe_roof_north" },
      { "point": [ 0, 0, -1 ], "overmap": "lmoe_under_full_north" }
    ],
    "locations": [ "forest_without_trail" ],
    "city_distance": [ 25, -1 ],
    "city_sizes": [ 0, 12 ],
    "occurrences": [ 0, 2 ],
    "flags": [ "CLASSIC", "MAN_MADE" ]
  },
  {
    "type": "overmap_special",
    "id": "LMOE Shelter",
    "overmaps": [
      { "point": [ 0, 0, 0 ], "overmap": "lmoe_north" },
      { "point": [ 0, 0, 1 ], "overmap": "lmoe_roof_north" },
      { "point": [ 0, 0, -1 ], "overmap": "lmoe_under_empty_north" }
    ],
    "locations": [ "forest_without_trail" ],
    "city_distance": [ 25, -1 ],
    "city_sizes": [ 0, 12 ],
    "occurrences": [ 5, 100 ],
    "flags": [ "CLASSIC", "MAN_MADE", "UNIQUE" ]
  },
  {
    "//": "Military base is grossly unbalanced gameplay-wise, so until it gets some work done on this matter, I'm removing it from the game",
    "type": "overmap_special",
    "id": "mil_base",
    "overmaps": [  ],
    "occurrences": [ 0, 0 ]
  },
  {
    "//": "Lowered occurrences from 0..8 per overmap to 0..2 per overmap",
    "type": "overmap_special",
    "id": "o_lightindustry",
    "overmaps": [
      { "point": [ 1, 0, 0 ], "overmap": "s_lightindustry_road_0_south" },
      { "point": [ 0, 0, 0 ], "overmap": "s_lightindustry_road_1_south" },
      { "point": [ 1, -1, 0 ], "overmap": "s_lightindustry_00_south" },
      { "point": [ 1, -1, 1 ], "overmap": "s_lightindustry_00_roof_south" },
      { "point": [ 0, -1, 0 ], "overmap": "s_lightindustry_01_south" },
      { "point": [ 0, -1, 1 ], "overmap": "s_lightindustry_01_roof_south" },
      { "point": [ 1, 1, 0 ], "overmap": "s_lightindustry_10_south" },
      { "point": [ 1, 1, 1 ], "overmap": "s_lightindustry_10_roof_south" },
      { "point": [ 0, 1, 0 ], "overmap": "s_lightindustry_11_south" },
      { "point": [ 0, 1, 1 ], "overmap": "s_lightindustry_11_roof_south" }
    ],
    "connections": [ { "point": [ -1, 0, 0 ], "terrain": "road", "from": [ 0, 0, 0 ] } ],
    "locations": [ "wilderness" ],
    "city_distance": [ 1, 40 ],
    "city_sizes": [ 4, -1 ],
    "occurrences": [ 0, 2 ],
    "flags": [ "CLASSIC" ]
  }
]
