//This function makes an item fall to the floor when spawned
IfSpawned
  tmpargument = ACTIONJB
  DoAction
  KeepAction
  MakeCrushValid

IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 1
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear

IfDropped
  KeepAction

IfHitGround
  tmpargument = 1
  PlaySound

IfTakenOut
  tmpargument = 2
  PlaySound
  SetTargetToWhoeverIsHolding
  IfTargetIsAPlayer
    tmpargument = 2
    SendMessageNear

// Tell them what they've won, Johnny!
IfGrabbed
  SetTargetToWhoeverIsHolding
  IfTargetIsAPlayer
    tmpargument = 0
    SendMessageNear

//Is it kursed?
IfNotDropped
  tmpargument = 3
  SendMessageNear
//IfNotPutAway
//  tmpargument = 4         //No longer needed, this is handled by the sourcecode now...
//  SendMessageNear

// Finish
End
