/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (info@qt.nokia.com)
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**
** GNU Lesser General Public License Usage
**
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** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
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**************************************************************************/

#ifndef GLSLEDITOR_CONSTANTS_H
#define GLSLEDITOR_CONSTANTS_H

#include <QtCore/QtGlobal>

namespace GLSLEditor {
namespace Constants {

// menus
const char * const M_CONTEXT = "GLSL Editor.ContextMenu";
const char * const M_TOOLS_GLSL = "GLSLEditor.Tools.Menu";

const char * const SEPARATOR1 = "GLSLEditor.Separator1";
const char * const SEPARATOR2 = "GLSLEditor.Separator2";
const char * const M_REFACTORING_MENU_INSERTION_POINT = "GLSLEditor.RefactorGroup";

const char * const RUN_SEP = "GLSLEditor.Run.Separator";
const char * const C_GLSLEDITOR_ID = "GLSLEditor.GLSLEditor";
const char * const C_GLSLEDITOR_DISPLAY_NAME = QT_TRANSLATE_NOOP("OpenWith::Editors", "GLSL Editor");
const char * const TASK_INDEX = "GLSLEditor.TaskIndex";
const char * const TASK_SEARCH = "GLSLEditor.TaskSearch";

const char * const GLSL_MIMETYPE = "application/x-glsl";
const char * const GLSL_MIMETYPE_VERT = "text/x-glsl-vert";
const char * const GLSL_MIMETYPE_FRAG = "text/x-glsl-frag";
const char * const GLSL_MIMETYPE_VERT_ES = "text/x-glsl-es-vert";
const char * const GLSL_MIMETYPE_FRAG_ES = "text/x-glsl-es-frag";

const char * const WIZARD_CATEGORY_GLSL = "U.GLSL";
const char * const WIZARD_TR_CATEGORY_GLSL = QT_TRANSLATE_NOOP("GLSLEditor", "GLSL");

} // namespace Constants
} // namespace GLSLEditor

#endif // GLSLEDITOR_CONSTANTS_H
