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/*!
    \contentspage {Qt Creator Manual}
    \previouspage quick-export-to-qml.html
    \page creator-qml-modules-with-plugins.html
    \nextpage creator-using-qt-designer.html

    \title Using QML Modules with Plugins

    QML modules may use plugins to expose components defined in C++ to QML
    applications. \QC cannot load the plugins to determine the details of
    the contained components, and therefore, the modules must provide extra type
    information for code completion and the semantic checks to work correctly.

    When you write a QML module or use QML from a C++ application you typically
    register new types with the qmlRegisterType() function or expose some
    class instances with \l{QQmlContext::setContextProperty()}. The \QC C++
    code model now scans for these calls and
    tells the QML code model about them. This means that properties are
    displayed during code completion and the JavaScript code checker does not
    complain about unknown types. However, this works only when the source code
    is available, and therefore, you must explicitly generate type information
    for QML modules with plugins before distributing them.

    Classes registered with \c qmlRegisterType() can be used as backend objects
    in the \QMLD. For more information, see \l {Adding Connections}.

    By default, \QC will look in the QML import path of Qt for QML modules.
    If your applications adds additional import paths that \QC should use,
    then you can specify those using \c{QML_IMPORT_PATH} in the \c{.pro} file of your
    application.

    Ideally, QML modules have a \c{plugins.qmltypes} file in the same directory
    as the \c qmldir file. The \c qmltypes file contains a description of the
    types exported by the module's plugins and is loaded by \QC when the
    module is imported.

    For Qt 4.8 and later, one or more \c qmltypes files can be listed in the
    \c qmldir file under the \c typeinfo header. These files will be read in
    addition to \c{plugins.qmltypes}. For more information, see
    \l{Writing a qmltypes File}.

    \section1 Generating qmltypes Files

    You can create and edit \c qmltypes files manually, but you are recommended
    to use the \c qmlplugindump tool shipped with Qt 4.8 and later to generate
    them automatically.

    Once you have obtained qmlplugindump for the Qt version the QML module's
    plugins were compiled with, run the following command to load My.Module
    version 1.0 from \c{/import/path/my/module} including all its plugins and
    output a description of the plugins' types to
    \c{/import/path/my/module/plugins.qmltypes}:

    \code
    qmlplugindump My.Module 1.0 /import/path > /import/path/my/module/plugins.qmltypes
    \endcode

    You can safely ignore the debug output.

    For Qt 4.7.x, you can compile a version of the tool called \c qmldump from
    the sources in \c{<QtCreator>/share/qtcreator/qml/qmldump} if the Qt version
    contains private headers.

    \section1 Dumping Plugins Automatically

    If a module with plugins lacks the \c qmltypes file, \QC tries to generate
    a temporary file itself by running the \c qmldump program in the background.
    However, this automatic dumping is a fallback mechanism with many points of
    failure and you cannot rely upon it.

    \section1 Running QML Modules in Qt Quick Designer

    \QMLD uses a QML emulation layer (also called QML Puppet) to render and
    preview images and to collect data. To be able to render custom types
    correctly from QML modules, the emulation layer must be built with the same
    Qt version as the QML modules.

    By default, a fallback emulation layer is provided by \QC and built with the same
    Qt version as \QC. Therefore, your QML modules will mostly not work out of
    the box.

    To use an emulation layer that is built with the Qt
    configured in the build and run kit for the project, select \uicontrol Tools >
    \uicontrol Options > \uicontrol {Qt Quick} > \uicontrol {Qt Quick Designer} >
    \uicontrol {Use QML emulation layer which is built by the selected Qt} radio button.
    \QC builds the emulation layer when you select the \uicontrol Design mode.

    A plugin should behave differently depending on whether it is run by the
    emulation layer or an application. For example, animations should not be run
    in the \uicontrol Design mode. You can use the value of the QML_PUPPET_MODE
    environment variable to check whether the plugin is currently being run
    by an application or edited in the \uicontrol Design mode.

    If you want to use a different module in \QMLD than in your actual
    application for example to mockup C++ items, then you can use \c{QML_DESIGNER_IMPORT_PATH}
    in the \c{.pro} file.
    Modules in the import paths defined in \c{QML_DESIGNER_IMPORT_PATH} will be used only in \QMLD.

*/
