/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/

#include "componentcompletedcommand.h"

#include <QDataStream>
#include <QDebug>

#include <algorithm>

namespace QmlDesigner {

ComponentCompletedCommand::ComponentCompletedCommand()
{
}

ComponentCompletedCommand::ComponentCompletedCommand(const QVector<qint32> &container)
    : m_instanceVector(container)
{
}

QVector<qint32> ComponentCompletedCommand::instances() const
{
    return m_instanceVector;
}

void ComponentCompletedCommand::sort()
{
    std::sort(m_instanceVector.begin(), m_instanceVector.end());
}

QDataStream &operator<<(QDataStream &out, const ComponentCompletedCommand &command)
{
    out << command.instances();

    return out;
}

QDataStream &operator>>(QDataStream &in, ComponentCompletedCommand &command)
{
    in >> command.m_instanceVector;

    return in;
}

bool operator ==(const ComponentCompletedCommand &first, const ComponentCompletedCommand &second)
{
    return first.m_instanceVector == second.m_instanceVector;
}

QDebug operator <<(QDebug debug, const ComponentCompletedCommand &command)
{
    return debug.nospace() << "ComponentCompletedCommand(" << command.instances() << ")";

}

} // namespace QmlDesigner

