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Developing an arcade game with Qt3D

  • About this Guide
    • Why should you read this guide?
    • Get the source code and the guide in different formats
    • License
  • How we Proceed
  • Overview of the “SpaceBurger” Game
    • Application idea
    • Controls
    • Game menu
  • Qt3D Basics
    • Before you try the first example
  • Hello world in Qt3D
    • Loading a model
    • Where to get 3D models?
  • Using a Camera
    • Animating the Camera’s position
  • Skybox
  • Player Movement
    • Update-timer
    • Keyinput
    • Basic motion equations
    • Transformations
  • Moving targets
    • Onion Rings
    • Collision-detection
    • Dynamic Object Creation
  • States
  • Game Menu
    • Head-up display
    • Game menu
  • Boss enemy
    • Camera movement
    • Movement
    • Weaponfire
  • Shaders
    • Bulletshader
    • Explosion
  • Finalizing the game
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