We hope you liked this tutorial and that we have made you even more curious about OpenGL and 3D programming. If you want to delve deeper into OpenGL, you should definitively think about getting a good book dedicated to this topic. The OpenGL homepage [http://www.opengl.org] lists quite a few recommendations. If you are looking for an even higher level approach, you may consider taking a look at Qt/3D [http://doc-snapshot.qt-project.org/qt3d-1.0] and/or QtQuick3D [http://doc.qt.digia.com/qt-quick3d-snapshot].
As OpenGL is able to compute a lot of information really fast, you may have thoughts about using it for more than just computer graphics. A framework based on this approach is called OpenCL (which is also managed by the Khronos Group Inc.). There even is a Qt Module for this framework. It is called QtOpenCL [http://doc.qt.digia.com/opencl-snapshot/index.html].
References:
- http://www.opengl.org - The OpenGL homepage
- http://www.khronos.org/opengl - The Khronos Group Inc. homepage regarding OpenGL
- http://www.khronos.org/opengles - The Khronos Group Inc. homepage regarding OpenGL ES
- http://doc-snapshot.qt-project.org/qt3d-1.0 - Qt/3D Reference Documentation
- http://doc.qt.digia.com/qt-quick3d-snapshot - QtQuick3D Reference Documentation