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import QtQuick
import QtQuick3D

CustomMaterial {
    id: carpaintGlitter
    property real opacity: 1
    property color baseColor: "#3137fd"
    property color secondaryColor: "#035096"
    property real metalness: 0
    property real specular: 0
    property real flakes: 1
    property real clearcoat: 1
    property real roughness: 0.1
    property real vcoloron: 1
    property TextureInput flakesNormal: flaketexture

    objectName: "Car Paint, Glitter"
    fragmentShader: Qt.resolvedUrl("shaders/carmat_simple.frag")
    vertexShader: Qt.resolvedUrl("shaders/carmat_simple.vert")
    cullMode: Material.NoCulling
    depthDrawMode: Material.AlwaysDepthDraw

    TextureInput {
        id: flaketexture
        texture: noiseMap
        enabled: true
    }

    Texture {
        id: noiseMap
        source: "images/LDR_RGB1_3.png"
        mipFilter: Texture.Linear
        magFilter: Texture.Linear
        scaleV: 1
        generateMipmaps: true
        scaleU: 1
        minFilter: Texture.Linear
    }
}
